T-Hex 4 DOF hexapod, short demo

T-Hex is a hexapod with 4 DOF per leg. Mech inspired body design. Running a modified version of the Phoenix V2.0 written by Jeroen Janssen (aka Xan). The onboard program runs on a Basic Atom Pro 28 mcu from Basic Micro. Just a little demo of T-hex moving and walking around. Sorry for the bad video quality from my old mobile phone. I’ll post something better later.

Duration : 0:1:50


[youtube 6tR0TDsWCls]

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25 Responses to “T-Hex 4 DOF hexapod, short demo”

  1. BfndrGnrl Says:

    @ZentaOlbaid Ah! I …
    @ZentaOlbaid Ah! I need to download Xan’s code and the XLS to get a better feel for the terminology of the joints. I’m absolutely crazy about T-Hex by the way, I can’t wait for the prmoised Lynxmotion 4-dof hexapod kit.

    I should really have spotted too that the ssc32’s hex generator is only for 12 dof and 3 joints on a hexapod would be 18dof, but I’m still new to the hobby (still lurking trossen and lynxmotion forums) so I’m gonna cut myself a break.

  2. ZentaOlbaid Says:

    @BfndrGnrl Hi, I’m …
    @BfndrGnrl Hi, I’m not using the 12-servo (2DOF) hex generator.
    Your assumption are correct when it comes to the extra (4.DOF) for the tars (not femur). I’m using a math algorithm for calculating the tarsus angle in relative to the ground.

    Thanks for your comment!

  3. BfndrGnrl Says:

    Are you generating …
    Are you generating the gaits using the 12-server hexapod gait generator onboard with the SSC-32? I was really furrowing my brow as to how much more complex the IK calculations must be for 24dof but looking closely it looks like the femur(I think) angle is pretty consistent most of the time? Am I correct in assuming locomotion is mostly 18dof ssc-32 generated with the extra joint thrown in for special moves and for future terrain adaptability (along with feet sensors)?

    Love it, btw.

  4. RKProduktions Says:

    Now make it go up …
    Now make it go up and down really fast, and you suddenly have a toy for girls.

  5. powerpiep Says:

    it looks alive wow
    it looks alive wow

  6. jezmck Says:

    Awesome. Keep going …
    Awesome. Keep going with this project and I’m sure you will do well out of it.

  7. wuselfuzz Says:

    awesome!
    awesome!

  8. thelstdragn Says:

    holy crap its a …
    holy crap its a real life replicator!

    Hurry grab O’Neil!

  9. SBulletproof Says:

    briliant. couldnt …
    briliant. couldnt we just make this same exact model exept bigger, i little bigger than a tank maybe. and there could be somebody inside with the controller as the driver? if we can do this… than why not step it up a notch

  10. svaroglo82 Says:

    Very good job. Can …
    Very good job. Can i get more details about robot? I know that writing tutorials is very boring but that would be nice too =).

  11. wheagy Says:

    Excellent! The …
    Excellent! The hexapods are more amazing by the week.

  12. ZentaOlbaid Says:

    Hi, It doesn’t move …
    Hi, It doesn’t move very well on uneven surface. I do have I hope of getting terrain adaption to work one day though. All IK calculations and walking algorithm are done onboard the robot. But I’m using a RC transmitter for commanding it where to walk etc.

  13. ulflj Says:

    ZentaOlbaid: How …
    ZentaOlbaid: How well does it work on uneven surfaces?
    And how much of the control is in the actual hexapod?

  14. GCoda Says:

    just great, but i …
    just great, but i think walking algorithm can be better. very good…

  15. vasniltere Says:

    My bad, yeah. …
    My bad, yeah. Boston Dynamics. They do have some incredible stuff, but what they have isn’t entirely how say, graceful.
    plus, I like the look of the six legged robots that you make.
    Keep up the good work.

  16. ZentaOlbaid Says:

    I guess you mean …
    I guess you mean Boston Dynamics… ;) I believe they are way over my head/league. But thanks for the credit though!

  17. vasniltere Says:

    hmm. it moves …
    hmm. it moves decently fast. You and Boston Robotics should totally get together, I think you would have a lot of skill and talent that you could bring to their table. Check them out.

  18. robots7 Says:

    If you meant forums …
    If you meant forums, then check out the Lynxmotion forum. ;)

  19. Xanore Says:

    Wow really need! …
    Wow really need! The extra DOF does make a difference in how the gaits work out. The big legs look a like the arms of a gorrilla :)

    ps. thanks for the credit.

  20. LordRuin Says:

    I’d attach a camera …
    I’d attach a camera too it, and make it look like a spider or something, and have it walk around outside scaring the outta people.

  21. m1up Says:

    Whaw. You shud …
    Whaw. You shud patent this.

  22. joboikickme Says:

    ..you can be the …
    ..you can be the next star wars weapon maker..

  23. ligaa9mm Says:

    I can’t get over …
    I can’t get over how smooth that thing moves! You’ve done an amazing job with it, that’s for sure! Glad to finally see it walking!

  24. akai454 Says:

    God that thing’s …
    God that thing’s hot, the cage kind of reminds Me of the General Electric Leg Truck.
    Keep Kickin’ Ass!!!

  25. roidroid Says:

    The mech inspired …
    The mech inspired body design, with the little cage, is a powerful image.

    It really made me think “wow, this could scale up to life size quite easily”

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